AI Insights · Timothy · October 2021
Top 5 School Games in the UK Q3 2021: Performance Insights
Explore the performance of the top 5 school games in the UK for Q3 2021, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2021, the top 5 school games in the United Kingdom showcased varied performance trends across downloads, revenue, and active users. Here's a detailed look at how each of these apps fared, based on data from Sensor Tower. For more insights, visit Sensor Tower.
Queen Bee! from Rollic Games saw a significant decline in weekly downloads, starting at 93K in late June and dropping to just over 11K by the end of September. Weekly active users mirrored this trend, decreasing from 170K to 58K over the same period.
Teacher Simulator by Kwalee Ltd experienced fluctuations in its weekly downloads, beginning at 27K in late June, dipping mid-quarter, and then rising again to 22K by late September. Weekly revenue showed a notable peak, reaching approximately $274 in the final week of September, while weekly active users increased to 35K by the end of the quarter.
Papers Grade Please! from Lion Studios maintained a relatively stable download rate, starting at 8K in late June and ending at 7.6K in late September. Weekly active users followed a similar pattern, beginning at 15K and closing the quarter at 13K. Weekly revenue saw minor fluctuations, peaking at $95 in early July.
Hyper School by Suji Games had a varied performance in weekly downloads, starting at 3.7K in late June, peaking at 6.9K in early August, and then tapering off to around 2.1K by the end of September. Weekly active users also saw a decline from 6.3K to 4.4K during the quarter.
Idle High School Tycoon from Kolibri Games GmbH, despite being a newer entrant, showed promising metrics. Weekly revenue increased steadily, peaking at approximately $4.1K in mid-September. Downloads started strong at 10K in late August, reaching 14K in early September, and then settling at 8.5K by the end of the quarter. Weekly active users grew from 7.4K to 15K during the same period.
These insights highlight the dynamic nature of the mobile gaming market and the varied performance of school-themed games in the UK. For more detailed analytics and trends, visit Sensor Tower.